Thursday, April 5, 2018

Board Game Review


The Legend of Korra: Pro-Bending Arena 
A review by Nathan Gardner




Legend of Korra: Pro-bending Arena is a board game pitting 2 people against each other in a competitive sport of throwing Earth Discs, Fireballs and Water Blasts at each other.
Each person has a team of 3 miniatures and the goal is to knock your opponents miniatures back off the arena into a pool of water… aka the drink.

Theme 5/5
If you’re a fan of the show, it goes without saying that the game captures the essence of the show's Pro-Bending sport.

Gameplay 5/5
The game is fast paced
You’re not sitting there falling asleep while waiting for your turn to come back. Turns are short and engaging; watching your opponent’s moves and planning your next steps.

Rules are simple and easy to teach new players
I’ve been able to play and teach a dozen different people so far, from beginners to experienced gamers and everyone was able to play without hesitation.

Tactics and Strategy
Each playable character has their own deck that can be custom built every match. Each team can take 3 different tricks with them and there’s over 50 of those. You can play any of the 6 theme teams, or do a fantasy team, mixing and matching the 18 benders. Replay ability feels endless.  

Game Components 3/5

Miniatures look amazing. The kickstarter box comes with 21 figures and each is uniquely and dynamically posed. Plenty of detail for anyone like myself wanting to paint them.

The cardboard tokens nicely reflect everything they need to represent in the game. The tokens are all double sided so each player can keep track of their own markers. Some of the tokens do this well like the Hold token. One side blue and the other orange. Other tokens, like the 3 element tokens are just a little bit lighter in color. Those tokens are not easy to differentiate from each other. If you got the kickstarter box, you also got some plastic element tokens and it fixes the issue. One person uses the plastic, the other cardboard.

Card Sizes

Why did they make the card sizes so big? It’s not like they are trying to make extra room for cool art work. What’s worse is the back of each card shows the team symbol that character belongs to. So if you make a fantasy team, you will know which cards are coming up in your deck during the game. That’s a really big deal if you’re trying to play competitively.  I was able to try the game at Gen Con before the kickstarter. The two designers where in presence and they were the ones to teach me the game. I made comments right away about the card sizes and the backs regarding needing sleeves to do a fantasy team. The designers felt down to earth and seemed to take my input seriously. I wonder how come the cards still ended up the size they are.  

I have seen online that people have found a close enough sleeve size in Mayday games (61mm x 103mm). But they are sold only in transparent, so they don’t work either. 

Edit: I recently learned that the designer wrote about the card backs on board game geek.

Q: When mixing and matching benders to create a custom team, you and your opponent can clearly differentiate which bender's cards are coming in the main deck because the backs are all different. Is that intentional or just a side effect? Follow-up question: if it's a side effect (and you were going to run some sort of semi-official tournament), would you recommend sleeving the cards with opaque backed sleeves to remove this advantage/disadvantage?

A: It's part of the 'cost' of creating a custom team.

That said, if all players in your tournament agree to use opaque sleeves, then I see no deep problems with doing so. It would be a problem if only some players are doing it, however.

One thing that's going into the tournament rules on this point, however, is that when using a mixed team after you shuffle your deck you must cut it once (just so no one gets accused of shuffling a specific character's card to the top of the deck because you can see its back).
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Huh?

1: Part of the cost of creating a custom team is gaining advantages of knowing when that card is coming up in your deck? I don’t like that all.

2: There are very few cards in your deck at any one time, so the answer of "you must also cut your deck" doesn’t prevent anything.

3: It also doesn’t seem like an actual cost/game mechanic if it’s okay for everyone to use opaque sleeves.  

4: But if it’s truly meant to be a game mechanic cost, with the option that you could sleeve anyway, why not make the cards a standard size?

The Rulebook
Just check out this thread below:


Other Thoughts

Single Bender Teams
The kickstarter version of the game comes with 3 more teams, in the forum of single bender villains from the show. I wish they didn’t do this at all. The 3 characters had nothing to do with Pro Bending and a match against one of them doesn’t have that same feeling as playing against a legitimate team. Taking them out, they could have added a 7th three person team, which would be great, since there are many teams not made yet from the show.  

Hard to get new people into the game
I’m sure it’s a money thing, but I can still wish on this next one. I wish the retail version was the kickstarter version. Showing the game to new players, a lot of them like it and want to buy in, but the retail version only has 2 teams for $50. Seems like a lot when the kickstarter box has 6 teams (plus the 3 solo benders) and was sold for $65. I was happy to see the retail version went on sale on a few websites and some friends were able to buy in for $25.


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Do these bad points make the game bad? Not at all. 

Rulebook? One good edit and send out a new PDF.

Game Price? Hopefully they will announce the kickstarter teams in a separate box sooner or later and at a good price point, to capture the retail buyers.  

Single Bender Teams? Their extra and don’t take away from the core game. Just please when it comes to expansions down the road, give me a small box of Platypus Bears vs Rhino Lions, before giving me more Red Lotus characters.

Card Sizes? The first so many tournaments and leagues my friends and I plan on will be theme teams anyway, so this doesn’t affect us right away. 

Overall I give this game a 4/5

I love playing this game with my friends, family and soon in competitive play of my own making.

Can't wait to talk tactics and play new people! 

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