Tuesday, April 10, 2018

Tournament and League Rule Suggestions

Tournament and League Rule Suggestions (until the official ones come out)
By Nathan Gardner

Game Setup
When going trough the 12 steps of the Game Setup ignore step 4.
After step 12, proceed to following step 13.

Step 13
The Start Player places their Bender miniatures in Zone A on their side of the board.
Then, the second player places their Bender miniatures in Zone A on their side of the board.

Referee Calls The Match

  1. Before the tournament, have the Tournament Organizer or group decide if there will be time limits. If so, once the time limit has been reached, have the active player finish their turn and go directly to tie breaker rules. 
  2. During a league or swiss rounds of a tournament, all the ways to determine a winner when the Referee calls the match remain the same. During single-elimination rounds of a tournament, the game can't end in a draw. Before the tournament, have the Tournament Organizer or group pick one of the following to determine a winner. 
  • If referee determines the game to be a true draw, go to the next players turn continuing the match. Check for win conditions at the end of every turn. (This would be very low on my list. If they got this far with no clear winner, its might not happen. In a time scenario, this would just waste time for everyone else)
  • Rock, Paper, Scissor
  • Whichever player currently has the most Chi
  • Starting with the Start Player, each player rolls the referee dice in turn order. The first person to roll the Yellow Flag is the winner.  
Ban List
Trick Card: Arc Lightning

Format

1. Theme: Each player may select any of the six named bending teams.

  • Boar-Q-Pines
  • Buzzard Wasps
  • Fire Ferrets
  • Rabaroos
  • Tigerdillos
  • Wolfbats

2.  Standard: Each player may select any of the eleven named teams. 

  • Boar-Q-Pines
  • Buzzard Wasps
  • Fire Ferrets
  • Rabaroos
  • Tigerdillos
  • Wolfbats
  • P'Li 
  • Unalaq
  • Kuvira
  • Avatar Korra
  • Amon

3. Fantasy: See page 21 of the rule book.

  • When playing the Fantasy Format, the back of benders cards will no longer be the same, which has been stated to be part of the 'cost' of creating a custom team. 

Tournament Round Options

Number of Players Number of Rounds Top Cut
2-4 2 n/a
5-8 3 n/a
9-16 4 n/a
17-32 5 4
33-64 6 8

League/Swiss Scoring
5 points for a decisive win (knock all 3 opponents benders out)
4 points for a win by Referee calling the match
2 points if a true draw
1 point if loss by Referee calling the match
0 points if decisive loss

Optional Championship Match
During the Final match (or even all of the top cut) of single elimination, instead of playing one normal game, you play 1-3. This would more reflect the 3 rounds from the T.V. show. This option would add a lot of time to your day, so choose it only if everyone has the time to spare.

First person in any game (round) to knock all of the opposing benders into the drink is the winner. If it happens to be round 1, then no more rounds, we have a winner. Otherwise, if the Referee has to call the match each time, then after all 3 rounds, which ever player won the most is the winner. If someone wins the first 2, you would still play the 3rd, since the losing team could still win by knocking the opposing team out.   

Notes
Why change the Game Setup? Currently the rules state for the players to both place at the same time. If placement is a part of your winning strategy, you might change your miniatures around once you see your opponents set up, which could cause them to also switch around and back in forth it goes. Just better to have a rule for one at a time placement. 

Fantasy Format. Normally I would highly recommended you use art or opaque sleeves. It's not required and pending on the seriousness of the tournament, everyone could be 100% friendly about it, but players are encouraged to use sleeves both to protect their cards and to protect themselves against accusations of marking or manipulating decks by exploiting variance in the size, wear, or texture of their cards. The one issue with using opaque sleeves though, is that there looks to be no opaque sleeves that are also the same size as Pro Bending deck cards. Only transparent ones. So that's a bummer.

Regarding the different back cards one of the game designers has stated the following:
---------------------------------------------------------
It's part of the 'cost' of creating a custom team. 

That said, if all players in your tournament agree to use opaque sleeves, then I see no deep problems with doing so. It would be a problem if only some players are doing it, however.

One thing that's going into the tournament rules on this point, however, is that when using a mixed team after you shuffle your deck you must cut it once (just so no one gets accused of shuffling a specific character's card to the top of the deck because you can see its back).
----------------------------------------------------------------------------------

We're kind of stuck with no or transparent sleeves, so everyone agreeing to use opaque doesn't matter. We will have to play with the mechanic of "you make a custom team, you and your opponent will be able to see that card coming up in your deck."

Being forced to cut your deck after shuffling doesn't make much sense though. You don't have many cards in your deck, so cutting it for gain (subconsciously or for malice) would be terribly easy. I would recommend rolling a dice to determine how many cards to cut. Maybe we don't even need that. I don't know, maybe one day IDW will take this opportunity and make sleeves to fit their cards. I would certainly buy them.   

No comments:

Post a Comment